Project: The Chase
Project Start Date: Sept. 10th
Project Submission Date: November 23rd 10 weeks
Your client: Head of Programming for CBeebies at the BBC has requested you pitch to tender for an animated series inspired by the old school humour of cartoon series made in the golden era of American animations of the 1930's – 1960's by animation studios such as Disney, Fleischer, Warner Brothers and MGM . It is hoped that by combining this old school style of character comedy with up to date 3D animation techniques the resulting animation will be both captivating and hilariously funny for your target audience. As well as combining the old and the new in this way your client is also extremely keen to see originality in the work pitched. They also require you to ensure that a sense of the warmth and character in the aesthetic of the old style cartoons is not completely replaced with the often overly pristine perfection in the aesthetics of 3D computer graphics. At the heart of these cartoons is the humour and absurdity of the characters' and The Chase...MIND MAP
The brief I have been given is to create an episode to be
pitched as a possible kids TV cartoon show to appear on the BBC’s CBeebies
channel. The animation is to be 45 seconds long and has to embody the cartoons
of the Golden Era of American animation based around the idea of a chase.
Researching into that era reveals that it was the time of the great classic
cartoons I grew up watching, Warner Brothers with the Loony Tunes and Merry
Melodies, Disney with Silly Symphony’s and Mickey Mouse and MGM with Tom and
Jerry and Max Fleischer with his
visually unique and experimental styles.
Kid’s cartoons have vastly changed from that time, violence
has all but been eradicated from today’s cartoons and CBebbies has been
especially strict. The 12 golden rules of animation still apply but again they
have lost the zany irreverent humour as embodied to great effect in the likes
of the Loony Tunes cartoons. This brief however suggests that CBeebies may be
looking to bring some of that magic back.
The devices I am using are all quite classic tropes but with
the lack of any of these classic cartoons on modern kids TV, some of these
ideas will be completely new to the children and will hopefully strike a chord
with the parents of their own childhood TV.
Visually I will be relying on classic images witch will be
recognisable to all, the art deco style radio instead of a modern digital one
with no personality and the figure of a large grumpy gorilla who’s just trying
to get some sleep should resonate with children. Staying with the era, I have
decided on an art deco influence for the scenes including a factory whistle and
a machine for punching out after work. The whistle and the machine might not be
instantly recognisable to modern children but I believe they will understand
the principal. With the small radio being the more cartoony character I intend
to exaggerate squash and stretch and use the vocal styles of different radio
shows and music to greatly enhance the wackiness of it in comparison to the
gorilla’s stoicism up to the point when he flips out.
Hopefully the final product will fulfil the brief
requirements and be finished on time for the deadline.
MOOD BOARDS
CBeebies Shows:
Bright and vibrant, colours seem to be very important for characters and character recognition. Models are toylike, abstract versions of reality, chunky with child like proportions. Watching and learning is a big feature of these programs, violence is non existant, scripts, soundtracks and storyline are written so children can directly relate.
Golden Age
In the early days of animation there were no set rules, this was a time of experamentation. Political correctness had not been concieved yet, so animations were a free for all for characters and settings and senarios. Violence was a big part of the comedy, scary images and adult subject matter were also included.Organic Characters:
Some of the stars of the Era. These characters are some of the most enduring from the time. Most have seen various incarnations over the years, some have dissapeared for years. That said, I think as brands they are mostly easily identifiable by the majority of people.Non-Organic Characters:
Non-Organic characters seem to be quite hard to come by so a few of the following are from more recent sources.Scenes:
During this time, animation and filming techniques vairied greatly. New ways were experamented with and some fall by the wayside giving some vey unique looks.Conflict:
The premis of most Golden Age cartoons seems to be conflict. Natural enemies seem to be a populer theme cat v's mouse, dog v's cat, preditor v's prey but also others such as big vs small, calm v's manic, smart v's ...not so smart.Concepts
I have two main ideas for the project.
Concept 1
The first features a young boy trapped in an Ali Babba style 'Cave of Wonders'.
With it being a cave of wonders it is filled with the stolen items the 40 thieves have collected, the episode to episode premise would be that this boy will learn about the cultures and history of the world through the items in the cave. I have imagined the non-organic character to be a magic lamp or mirror and will have knowledge of these things and will tell stories and sing songs.
One drawback with this that it would require a third character to act as the theme is ‘The Chase’. Perhaps one of the thieves, an adventurer or an animal left in the cave would serve this purpose.
The second is based around a grumpy gorilla. He would be anthropomorphised and would over the episodes run into cartoon appliances and people who would act as that episode’s foil. In the animation planned he would be trying to sleep after working nightshift but be constantly disturbed by an alarm clock/radio.
I feel that the grumpy gorilla angle would appeal to the kids. The animation program will not be as educational as the first concept but will be more like the ‘Golden Age’ cartoons.
Character Development Mood Boards
Idea: Cave of Wonders
Non Organic: Mirror
Idea: Gorilla Radio
Organic Character: Gorilla
Idea: Gorilla Radio
Non Organic Charater: Radio/alarm
Decision Time
I have decided to go with the grumpy gorilla concept. I really like the ‘Cave of Wonders’ idea but looking at the programming of cBeebies, all of their programs are of that vein. The brief suggests to me that by citing the 'Golden Age' they are looking for something more akin to that style and less education heavy.
ORGANIC CHARACTER
NON ORGANIC
Gorilla Viewport
Radio Viewport
Textures
I have decided to mostly create my own textures for this project using water colours on textured paper.
I hope this will give everything a hand drawn quality
Story Boards
Voice over
Audio Plan
Gorilla Radio Audio Bed
MUSIC:
Music throughout. Audio library.
SFX:
Factory whistle, springy BOING, Crash, Tweety birds. Audio
network.
Foley:
Heavy THUD, Snoring (light and heavy), light switch CLICK,
paper RUSTLE
Voice:
Recorded with Zoon, manipulated in Premier to sound
deeper/higher.
Gorilla
1 male voice :
“ No make a noisy radio, its sleepy time.”
Radio
1 male voice
“And it’s a KWNY Radio hello and good morning to you!”
“And on KWNY Radio, we’re getting reports of a gorilla that’s
trying to sleep.”
Scene Plans
Animatic
3D MAX
GORILLA
Standard Model
Smothed with NURBS
MORPH TARGETS
Curve editor
RIG
Gorilla Textured
Radio
Radio Textured
Radio. Base and Morph Targets
SCENE
Lighting
Intro/Credits
The intro and end credits will take influance from the art deco style and black and white era movies like the Marx Brothers Laurel and Hardy etc....
Intro StoryBoard
Intro Animatic
Credits StoryBoard
3d Renders
Photoshop for effect....
Credits Animatic
Gorilla Radio
Final export
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