A Game Design Document
Contents
Mission Statement
Wagons Co aims to be that
little niggle that creeps into your head when the world slows for a couple of
precious moments. Did that nice guy O’Brian and his family make it or did they
end up eating each other in the frozen mountains. The goal is to create an
addictive emotionally engaging experience that will hook the player to actually
be invested in their own Wagon Train business.
Set in a Loony Tunes inspired
version of America’s famous Wild West, Wagons Co combines elements from
management/expansion and tower defence games and builds on Supercells
established style and strengths. The player will begin and build a company
transporting people to the frontier in the west. Players can expand their
company and have the option join with other players to form conglomerates or
become an underhanded varmint, sabotage their operations.
To become
successful in the wagon train business the player will need to understand the
needs of sustenance and security for their customers and balance risk and
reward for a uniquely emotional experience. Building the securest wagons,
employing the ‘rootinist tootinist’ gunmen, breeding the strongest horses and
selecting the most suitable route will ensure those looking to seek their
fortune on the frontier of the new world reach their new life.
Platform
Mobile
gaming has become one of the most popular and convenient ways to play games.
The market has grown rapidly over a few short years with the development of
affordable and accessible tablets and smartphones as well as the development of
free to play game models. Developing games for this platform can be very
lucrative for smaller companies keeping development costs down and; if
successful, return high.
Audience
Wagons Co is designed first and
foremost to be played on Android or IOS tablets and smartphones ideal for
modern life. Whether spare 5 minutes while on the bus or waiting in a queue or
a longer session when relaxing at home, Wagons Co gameplay caters to all
lifestyles.
The target demographic for the
game is both male and female aged 18-70. Early adopters will be the people who
enjoy resource management games already and are looking for a new experiences.
The core audience Wagons Co is aimed at is the ‘post-core’ people who love
playing games but cannot find the time to devote any more than 5 -10 minutes a
day.
Customer
zero is early 30’s, comfortably employed with a family to raise. Having spent
most of their youth playing games they have bought the new Sim City when it was
released but have only had the opportunity to play it for half an hour since
then. If they could take it with them on the commute to work they would have a
striving metropolis by now.
Current Market
The target market for Wagons Co
has thousands of options with what to do for that spare 5 minutes. In reality,
this game is competing with not just other games but also the likes of
Facebook, Kindle, Twitter and the internet as a whole all competing for the
moment a person’s mind can wander.
Both Google Play for Android
and the App Store for Apple there are thousands of games and apps available
some with fees, some free. The most successful of these are simple yet
addictive games based on core loops of gameplay.
Aesthetics
Art Style
Wagons Co
will continue the aesthetic influence from the Super Nintendo era role playing
games that influenced Supercell’s previous games ‘Hay day’ and ‘Clash of
Clans’. Isometric type camera position with a simple zoom mechanism gets the
most from the 3D environment.
Colour palette
Bright but
not garish for characters, they will also be colour coded for ease of
recognition. Buildings and landscape will be slightly more pastel.
Characters
and structures take heavy influence from the Warner Brothers ‘Loony Toons’
cartoons. Character models will be influenced by the body proportions of
Yosemite Sam and Uncle Pecos from a Tom and Jerry cartoon.
Audio
Sound effects will again take
inspiration from classic cartoons like ‘Loony Toons’ and ‘Tom and Jerry’.
The soundtrack will be very
minimal will take influence from the music of Ennio Morricone work in ‘Fist
Full of Dollars’ and will also incorporate a ’Jaw Harp’ and slow Banjo.
Some voice
work will be used for when the Character ‘Gilhoolie’ pops on screen. Trope
phases suitable to the character will be used to convey happiness
disappointment and confusion. For example ‘Yee haw”, “Dang nabit” and “What in
tarnation?”
Player Interface
Interaction with the game is
done through the touchscreen interface.
Tap to select items or enter menus
Swipe/drag to move items
Notifications: advise of updates
on wagon trains
Story
The game begins with the player
being left a sum of money, a rickety old ranch and land in their long lost
Uncle Zebadiah’s will. Introduced to your uncle’s friend Gilhoolie, he explains
the small print of the will, that you start a wagon company to transport people
to the frontier He explains that the business is quite cut throat and there
many rival companies who may try to sabotage the operation and some who will
join forces with you.
During the
game characters and families will speak to the player telling humorous or
tragic tails, offering advice, extra incentives and bonuses for meeting certain
demands. This puts a face to the customers you are sending out in the wild
frontier.
Characters
The concept below is Gilhoolie,
he serves to give the game a face and will be the character that guides the
player through the tutorial and is there to offer help, advice and comic
relief. He is based on the concept of the eccentric frontiersman of the Wild
West. Each facet of the ranch would have
its own unique character, for instance Sally the Smith or Willy the Wrangler.
Other characters would be a base model with various features and clothes that could
be interchanged to create different characters.
Social
Player can link accounts to
Facebook and Google +
Building on clash of clans
existing strengths. Wagons Co has an in game chat room where players can ask
for and offer advice, advertise to merge companies and chat.
Leader boards and league tables
Updated to the players device
advising of completion of an expedition or unit upgrade.
Player Vs Player
Part of the game play is to
sabotage and ambush other companies’ wagon trains.
The player sending the
expedition only gets an update when the wagon train arrives at its destination
or is destroyed in an ambush. It is their job to properly equip the wagons and
set the formation for the best defence.
The player initiating the
ambush sets their units along the path like a tower defence game in order to
destroy the incoming wagons.
With
experience and points awarded for successful ambushes or defences. Wagons Co
has league tables to keep track of how well the player is doing.
Special events
During
holidays special event will take place to mark the occasion. A snow theme for
winter, a spooky theme for Halloween. This would add novelty to the aesthetics
and also offer unique items and story options.
Other special
events will have bonuses for certain destinations PVP based will also be added
to retain and entice players back to the game.
Future
development could use the same base gameplay but it would be driving cattle
instead of wagons.
Resources
As a resource
management game there are 6 main resources
Wood:
Harvested in
game.
Used to build
and upgrade buildings and Wagons
Metal:
Bought at
market and later mined on ranch.
Used to build
and upgrade wagons
Bucks:
Earned through
successfully getting customers to their destination and doing Ambushes.
Used to buy
horses, Provisions and hire ranch hands and gunslingers
Beans:
Grown on the
ranch or bought at the market.
Used to feed
people while on the wagon trail
Cloth:
For to build Upgraded
wagons
Gold:
Premium
Currency can be found in game or bought through the games market for real
money.
Used to
speed up building of buildings or units or used to buy safe passage to the
destination.
Base Gameplay
Player gain experience by
completing tasks and building/upgrading units. This goes toward the player’s
level. This in turn unlocks new units, upgrades and options. Max level would be
level 50.
Players begin with a rickety
house in an area of land that can be named by the player. The character
Gilhoolie’s tutorial takes the player through
·
The resources and
how they work
·
How to harvest
wood
·
Build a storage
barn and work shed
·
Buy horses and
hire ranch hands in the market.
The Ranch
In order to progress the player must build and upgrade various buildings. Upgrades will allow better capacity and access to unit upgrades
Office: to access market, plan routes and unlock destination
Barns: to store Provisions and wagons
·
Houses: for
the ranch hands and gunslingers.
·
Work sheds: to
build wagons
·
Corral: for
the horses
·
Waiting room: for
travellers to await transport
·
Shooting range: to train/level up gunslingers
Units
Wagons
The work shed
and wood is used to build and upgrade wagons. The first type of wagon the
player has access to is the basic open top wagon. As they level up and upgrade
the work shed they get access to larger wagons that can take more damage before
being destroyed, hold more people, equip them with Shot Gunners and later
Gatling Guns.
Gunslingers
The base
Gunslinger unit carries one pistol and can be hired through the market .The
player has the option of building a Shooting Range that allows for units to be
trained. When part of an expedition the gunslingers will be horse mounted and
on foot when part of an ambush. Units are colour coded and have varying amounts
of health. If a unit has taken damage it can be rested for a period to restore
it to full health. If a unit dies it can no longer be used and can be replaced.
Lvl 1
Single Pistol Gunslinger (Red waistcoat)
Horse mounted.
Minimum damage per shot, slow fire rate. Health level 1.
Lvl 2 Duel
Pistol Gunslinger (Blue waistcoat)
Horse Mounted.
Minimum damage per shot, faster fire rate. Health level 2.
Lvl 3
Rifleman (Black Duster) or Shot Gunners (Brown Duster)
Player chooses
specialisation. Horse or wagon mounted. Heavy damage, slow fire rate. Health
level 3.
Lvl 4
Marksmen (Green Duster) or Demolition (Purple Duster)
Marksmen have
longer range and faster fire rate. Health level 4 Demolition can use or disarm
TNT. TNT can be thrown at short range for heavy area of effect damage but can
be destroyed early by a defending Marksmen.
The
Drifters (Stripped poncho)
Gunslingers
cannot be trained and can only be hired with Gold (Premium Currency) once the
player reaches level 15. 1 Unit can also be awarded to player every 5 levels
Only one can be employed at a time. Uses powerful pistols, heavy damage and
fast rate of fire. Health level 4
Wagon/Ambush
gameplay
Defence
When sending
out a wagon train the player first selects the destination. Each destination
has two routes, one faster and one safer. At later levels more destinations can
become available.
After
selecting the route the player is presented with a screen with which to arrange
a formation. Wagons always travel single file but the mounted gunslingers can
be organised around them to try and get the most effective defence. The player
will also be presented with an estimate of the minimum Provisions needed and
asked to choose how much to allocate over the minimum. The more damage the
wagons take the more provisions are used up. This may result in the Wagon train
not reaching its destination due to starvation.
Attack
When attacking
the player is presented with a map of the ambush area. Units can be placed
along the road in any formation. Placing units on high ground adds a range
bonus. If the ambush is successful the attacking player is rewarded with
Experience, Money, Provisions and surviving units are returned to the Ranch
Core Gameplay loop
In a typical
session the player will
·
Receive
update and rewards of previous expedition
·
Collect
harvested wood
·
Build/upgrade
building and units
·
Breed
horses
·
Buy
Provisions
·
Hire
more gunslingers
·
Set
wagon train formation, Provisions and route
·
Organise
and play ambush mini game
Monetisation
Actions like
building/upgrading buildings or units takes real time. As the building/units
upgrade level rises so does the time taken to complete the job.
The played
will be able to use the premium currency (Gold) to complete the job instantly.
·
Gold
can be used to buy safe passage to a destination, stopping any ambushes.
·
Gold
can be used to buy units of the other resources, Provisions, Wood Money.
·
Gold
can be used to buy vanity items like costumes for Gunslingers and seasonal
decorations for the Ranch
Premium
currency packs
500 Gold -
£1.99
1200 Gold - £4.99
2500 Gold - £9.99
7500 Gold - £24.99
15000 Gold -
£44.99
Tech requirements
To complete
this project the team consists of
1 Designer
2 Artists
1 Audio
2 Programmers
To create
Wagons Co we will be using
Adobe Flash http://www.adobe.com/support/flash/downloads.html
Adobe
PhotoShop http://www.adobe.com/uk/products/photoshop.html
Autodesk 3Ds
Max http://www.autodesk.co.uk/products/autodesk-3ds-max/overview
Marmalade SDK https://www.madewithmarmalade.com/shop
The Player
will require
A tablet or
smartphone supporting iOS 5 or Android 4.1.2
WiFi or
mobile network connectivity.
Production Schedule
Development for this project
will be chunked into blocks.
·
Preproduction
·
Production
·
Soft Launch
·
Global Launch
with Rolling Updates
With this
model the roles of the development team can multitask during the times when
their part is done. After preproduction the artists and audio, pick up
marketing duties along with any tweaks or re do’s of art and audio assets as
necessary.
To keep track of progress and
any problems that arise the team will meet every Monday morning. At that
meeting we will discuss the requirements for that week.
Team reviews
and crit sessions will happen every second Friday. At that meeting we will
review the work that has been done. Identify anything that is lacking and plan
resolutions for problems.
Marketing Plan
£75,000 allotted to marketing
campaign
The first stage of the
marketing relies on assistance from Supercell themselves. Utilising their
current resources and channels to get the word around in their existing
community.
Second stage is social media
shortly before release. Buying advert space on Facebook and YouTube Channels.
Buying or being gifted space on
Supercells existing Games.
Arrange
attendance at Dare in Dundee’s Caird Hall during the summer to demo the game.
Image links
http://yosemitesamquotes.com/
http://www.dailymail.co.uk/tvshowbiz/article-2132940/Lone-Ranger-filmmakers-weave-magic-create-Wild-West-town-desert.html
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